Giving MARUI a try. It is basically using Maya in VR. It is slow going and needs some work, but has huge potential!
Saturday, September 01, 2018
Sunday, March 13, 2016
Wednesday, March 09, 2016
The Eyes Have It!
Looking at creating the eyes for the sunflower, I have tried a couple attempts at doing deformers. But when the Iris rotates, the deformer makes the iris deform as well. What I wanted to do is create an eye that has a non-round shape, but has the pupil and iris keep a round shape. I went with a projected texture and normal map. I think it will work splendidly.
This is the deformer eye rig.
This is the deformer eye rig.
This is the texture projected eye rig.
Saturday, February 13, 2016
Saturday, January 30, 2016
Hands...
The hands of my farmer are going to be more important than the face. I have a vision of the hands to be something like this
old knobby and wrinkly I got this image from here http://www.themerrymonk.com/the-whiskey-mystic/
Friday, January 29, 2016

Body of the farmer is going to look something similar to this.
I got this pic from this site. non-commercial use https://www.flickr.com/photos/chris-warren-photos/9561150996
Initial image of my farmer head
I wanted something leaning towards Popeye
Wednesday, November 11, 2015
Maya Help: Camera Sequencer
Looking to use the Camera Sequencer in Maya to pull the animatic into a 3D animatic
Maya Help: Camera Sequencer:
'via Blog this'
Maya Help: Camera Sequencer:
'via Blog this'
Advanced Skeleton | Maya Rigging Tools
Getting ready to rig my character, I came upon this little gem. Free for personal use!
Advanced Skeleton | Maya Rigging Tools:
'via Blog this'
Advanced Skeleton | Maya Rigging Tools:
'via Blog this'
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