Looking to use the Camera Sequencer in Maya to pull the animatic into a 3D animatic
Maya Help: Camera Sequencer:
'via Blog this'
Wednesday, November 11, 2015
Advanced Skeleton | Maya Rigging Tools
Getting ready to rig my character, I came upon this little gem. Free for personal use!
Advanced Skeleton | Maya Rigging Tools:
'via Blog this'
Advanced Skeleton | Maya Rigging Tools:
'via Blog this'
Tuesday, September 08, 2015
Texturing Reference
Started looking at texturing of the petals.
This is one of the types of sketch texture I want to achieve.
sketch+buck.png (768×1024):
http://farm4.static.flickr.com/3416/4572511669_42e770bdd5.jpg
This is one of the types of sketch texture I want to achieve.
sketch+buck.png (768×1024):
http://www.madwomb.com/tutorials/imgOther/MeetBuck_FaceTextures.jpg
http://farm4.static.flickr.com/3416/4572511669_42e770bdd5.jpg
Sunday, September 06, 2015
Internal "Tongue" details
Added some internal details. I think I may go to something a little bit more longer and really exaggerate them. This is good for 2am.
Inside the Tulip | Reference for my tongue.
Internal Reference for the "tongue" of my tulip.
Inside the Tulip | Flickr - Photo Sharing!: 'via Blog this'
Thursday, September 03, 2015
Reference for Arms and top of stem transition
more tulip image references
https://upload.wikimedia.org/wikipedia/commons/3/34/Tulips_(5527679674).jpg
https://upload.wikimedia.org/wikipedia/commons/3/34/Tulips_(5527679674).jpg
Top side of the stem by Karen Blaha
https://www.flickr.com/photos/vironevaeh/4494701969
Tuesday, September 01, 2015
Thursday, June 04, 2015
Finally able to get working on my thesis again!
So starting back on my thesis again, I have taken a production processes class. It has really helped me think about the documentation that is needed for the thesis process. So with that, I am trying to find images and references that I can later use in my paper.
I pretty much have the sunflower already created and designed. The texturing needs to be redone, but I'm going to be working on that this summer.
The tulip I quickly designed for an After Effects class but I'm not sure I like the design. I want to actually use the petals for the mouth and eyes. Unlike the current version I have that uses the flat side of the petal and carves a face into it.
I pretty much have the sunflower already created and designed. The texturing needs to be redone, but I'm going to be working on that this summer.
The tulip I quickly designed for an After Effects class but I'm not sure I like the design. I want to actually use the petals for the mouth and eyes. Unlike the current version I have that uses the flat side of the petal and carves a face into it.
Some images found from
http://www.public-domain-image.com/plants/flowers/tulip/slides/red-tulips-flower.html
and http://www.public-domain-image.com/plants/flowers/tulip/slides/tulip-flower.html
Here is another looking at the base for reference.
http://commons.wikimedia.org/wiki/File:Tulip_single_edit.JPG
Sunday, May 03, 2015
Wednesday, April 29, 2015
Saturday, March 28, 2015
Finally ZBrush 4r7 for networks!!
ZBrush! Finally! https://twitter.com/pixologic/status/581603800718450689 time to get on it Jay Sullivan !
Sunday, March 22, 2015
Cannot wait to get into ZBrush poly modeling! This is such a beautiful thing.
KOSS Pro 4aa Quad Time @ 60fps!
KOSS Pro 4aa Quad Time @ 60fps!
Tuesday, March 17, 2015
Zbrush Model refinement
Trying to get the lines on it to make it more appealing. Sculpting last night was a good idea.
Wednesday, March 04, 2015
2057 sketches for my designs
below are some sketches for my redesign. Getting ready to put them into zbrush and sketch there. Any thoughts are more than welcome! What do you like, what do you hate? I really want your feedback!
After posting to facebook, here was the reaction:
Sunday, March 01, 2015
Attempt #1
Finally starting to get into my NPR projects. After reading Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation (The Morgan Kaufmann Series in Computer Graphics) Hardcover – April 26, 2002
by Thomas Strothotte (Author), Stefan Schlechtweg (Author)
It gave me some good ideas as to how to start this journey. After a bit of connecting in the Hypershade in Maya, I was able to quickly produce this image.
Not perfected, but I basically have a condition on a normal sampler. As the normals get further away from pointing at the screen, they get a crossed pattern. The closer to the camera they point, then they get vertical singular stripes.
by Thomas Strothotte (Author), Stefan Schlechtweg (Author)
It gave me some good ideas as to how to start this journey. After a bit of connecting in the Hypershade in Maya, I was able to quickly produce this image.
Not perfected, but I basically have a condition on a normal sampler. As the normals get further away from pointing at the screen, they get a crossed pattern. The closer to the camera they point, then they get vertical singular stripes.
Tuesday, February 10, 2015
Images found while researching
Futuristic sketches
Modifications with hints of the 1957 Chevrolet.
Redesigns of Classic Vehicles.
1957 Thunderbird
2000 Thunderbird
1969 Mustang
2016 Mustang
1997 Dodge Prowler
Modifications of the original car
Auto Designs, redefining what a car could be.
Modifications with hints of the 1957 Chevrolet.
1957 Thunderbird
1969 Mustang
1933 Ford Coupe
1997 Dodge Prowler
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