ZBrush! Finally! https://twitter.com/pixologic/status/581603800718450689 time to get on it Jay Sullivan !
Saturday, March 28, 2015
Sunday, March 22, 2015
Cannot wait to get into ZBrush poly modeling! This is such a beautiful thing.
KOSS Pro 4aa Quad Time @ 60fps!
KOSS Pro 4aa Quad Time @ 60fps!
Tuesday, March 17, 2015
Zbrush Model refinement
Trying to get the lines on it to make it more appealing. Sculpting last night was a good idea.
Wednesday, March 04, 2015
2057 sketches for my designs
below are some sketches for my redesign. Getting ready to put them into zbrush and sketch there. Any thoughts are more than welcome! What do you like, what do you hate? I really want your feedback!
After posting to facebook, here was the reaction:
Sunday, March 01, 2015
Attempt #1
Finally starting to get into my NPR projects. After reading Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation (The Morgan Kaufmann Series in Computer Graphics) Hardcover – April 26, 2002
by Thomas Strothotte (Author), Stefan Schlechtweg (Author)
It gave me some good ideas as to how to start this journey. After a bit of connecting in the Hypershade in Maya, I was able to quickly produce this image.
Not perfected, but I basically have a condition on a normal sampler. As the normals get further away from pointing at the screen, they get a crossed pattern. The closer to the camera they point, then they get vertical singular stripes.
by Thomas Strothotte (Author), Stefan Schlechtweg (Author)
It gave me some good ideas as to how to start this journey. After a bit of connecting in the Hypershade in Maya, I was able to quickly produce this image.
Not perfected, but I basically have a condition on a normal sampler. As the normals get further away from pointing at the screen, they get a crossed pattern. The closer to the camera they point, then they get vertical singular stripes.
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