Sunday, June 08, 2008

3.10.2 Continued Polishing Unfair

So I tried to bring this to as much polish as I could get this week.

I think I was able to make the follow through go through the entire spine rather than just the top. I think my major problems are that right hand though. I wasn't able to give it as much "love" as the rest of the animation. And the eyes, I was able to fix some problem spots. I still want to keep the eye roll in there. I took out some of the other eye darts after that point that were muddying it up. Ok....Crit away.


2 comments:

Wes Riojas said...

Hi Mark,

Thanks for introducing yourself. You will be my first AM buddy and I appreciate you willingness in advance to take a look at my upcoming work.

I think it's great that so many AM students keep such detailed blogs like yourself. I can see all the things your learning and it's so inspiring.

I was wondering, do you have to model your sets and props?

I'm new to Maya, so I'll be trying to keep up just in animation. I'm afraid I won't have any spare time to think about learning modeling.

anibar said...

great work keep it up